31 August 2006
Very cool chat by Steven Tong from Singapore Infocom Development Authority single agency for ICT in Singapore government and regulation tasked with promotion and development of ICT adoption & usage.
Population of 4m with 75% Chinese – large population in flux.
Singapore did BSF in 2002 – now on Masterplan II on how to use resulting infrastructure. Moving towards multiple education pathways including vocational skills; integrated program from 15yrs, skip O levels and go straight to A levels and degrees. New uses for social software – maintaining entries on wikipedeia. They are also using grid technologies.
iN2015 is their vision of an intelligent nation by 2015 – lots of quantitative targets (currently at 60% broadband usage in home). Not satisfied with ‘piddling’ 2-4Mb, they are aiming for 100Mb fibre to the home and ubiquitous wi-fi. Very clear focus on international exploitation.
EdVantage is their transformation program for education. 365 schools (50/50 – primary / secondary) with lots of reference to learner centric, personalised learning. Its a change program so some are still using technology in ‘traditional’ teaching, others being more adventurous.
Experiment with 20% of schools (65) and industry mentorship for 5% of schools. Explicitly refers to games for learning, including simulation, digital learning exchange as a market place for content – teachers, companies and other content holders can share or sell? Also building portfolio, assessment (starting with formative but already exploring summative) and collaborative applications on a national level.
25 July 2006
Clive Carter – OFCOM
Availability & demand
Seems to be peaking @ 6MB access – no need for more?
Demand uncertainty – people don’t know what to do with the extra bandwidth.
Market led outcome better than policy led? OFCOM thinks so.
Policy can be used to ‘correct’ digital divide where it exists (does the service exist elsewhere, does it matter?)
Danger of public policy led development, at least in UK, seems to work in Far East (Japan, South Korea, etc)
Lizzie Beesley – BT
2MB sufficient for digital TV so everything OK.
Problem is with demand side.
All down to society & connecting pieces – likes ACTNOW.
Julian Wright – Exeter Uni – straight forward sales pitch
X-AT – online collaborative working – share desktop & documents?
x-fora proprietary and closed ? SMEs not ready, Digital Challenge as evangelical sales?
Virtual laboratory – possible link to FL international projects?
Thomas Rawlings & Ana Kronschnabl – Fluffy Logic
TR – good speaker
Use the young to educate parents & families – Open Source education project – UWE, UoB, KnowledgeWest, Fluffy Logic, others )
12 July 2006
Widely use across the world this could be a really cool digital platform to be involved with. Needs support probably from Government agencies together with commercial and 3rd sector partners.
Interesting use of art as language (but not cultural) independent mediation device. Independent to collaborative working with a strong social message. Lots of evidence but (I don’t think) much formal academic research – could also be an interesting angle.
Edith Akerman Visiting Professor at MIT Media delivered a tour du force on Nomadic learning , physical and mental locations & use of space. What technology supports this? Especially supporting inherent skills & desire of younger people for learning. example strategies include • Project • Re-purpose • Disguise • Reconfigure
Play – to take risky situations onto secure ground Networked society as a "space of flows" blurring real & virtual realities. Reinventing relationship & boundaries between spaces. Senses of belonging. Navigating, traveling without leaving?
Allow for smooth transition between place for the person. Dislocation disrupts psych.
Stake your territory & share (digital abundance). High touch as much as high technology.
Martin Chilcott (Place Group) presented a very impressive Co-negotiated control & multi-testing prcoess for surfacing requirements to deliver 21C learner as grounded neo-nomad?
Again, apologies to speakers not mentioned.
Paul Tyler – Bamzooki Success in innovative projects? Metrics, Regular competitions / shows Bamzooki goes global? Only a small % need to contribute directly – 6.4% available share on digital channel – 450k per episodes – 1m page impressions per week during broadcast – sub-set lurkers – sub-set download (circa 1m) – sub-set message board 1k per week – other message boards? – build zooks but only know upload figures 14.5k – – danger of over democratisation, measure of success in level of surprising content – fansites – cutting edge vs mainstream and do kids care? (suffers from delay in gratification vs Sodaplay instant gratification of Sodaplay – showcase through web rather than TV) 100,000 active users = 10 contributors
Blackbeard Connection What's the hook, what's in it for me, personal control
Gary Pope – KidsIndustries – Kids Get Older Younger (invented age compression – toy companies taking their eye off the ball) – language, emotion, physical development constant – social develop increasing? – 2yr olds learning mouse skills – childrens' personalities (+132? up to 7yrs when it coalesces – kind of like of graphic equaliser) – Lev Vygotsky children at play? always 18 months or a heads height above chronological age – zone of proximal development (just out of your depth – maximum learning) – sociometric status (revered, enjoyed, rejected, forgotten) most kids float between – peer pressure critical
Richard Deverell – BBC Children's – 2012 vision Changing world for broadcast – web Personal & public simultaneously – becoming universal, mobile, ubiquitous – fundamental changes to broadcast business models arising from on-demand – working towards 1 month back catalog – no loyalty to channel brands, possibly program brands – CBBC 4 m users per month (overtaken broadcast ) – 84% of children live in digital area – DRM issues? – ideas across relevant platforms – challenges over 5-7 yrs – differenciators, risk management – – share increasing irrelevant as measure of success – audience understanding of media and production – pan-platforms media base, different mixes of skills